Dying Light 2: Safe codes - list of all (2024)

On this page of the Dying Light 2 guide you will find the location of all the codes for the safes available in the game.

Last update: 11 February 2022

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This page of the Dying Light 2 guide contains the exact locations of all safe codes available in the game. We described not only their location, but also all codes, even those hidden in the form of puzzles.

  • 1st code
  • 2nd code
  • 3rd code
  • 4th code
  • 5th code
  • 6th code
  • 7th code
  • 8th code
  • 9th code
  • 10th code
  • 11th code
  • 12th code
  • 13th code
  • 14th code
  • 15th code

1st code

Dying Light 2: Safe codes - list of all (1)

Dying Light 2: Safe codes - list of all (2)

  1. District: Houndfield
  2. Important places around : Metro Station: Hayward Square
  3. Exact location: Nightrunner's hideout
  4. Quest: not applicable

Dying Light 2: Safe codes - list of all (3)Dying Light 2: Safe codes - list of all (4)

Dying Light 2: Safe codes - list of all (5)

You will find this one in the chest next to the bed. You need it to open the safe where the inhibitor is hidden. Getting this Memento is very simple, you just need to open the chest. The note shows the code: 101.

2nd code

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  1. District : Garrison
  2. Important places nearby: Metro: VNC Tower
  3. Location: Power plant - Garrison
  4. Quest: not applicable

Dying Light 2: Safe codes - list of all (8)

Dying Light 2: Safe codes - list of all (9)

You will find a safe while activating the power plant. You need a code to open it. This protection cannot be removed by force, special skill or lockpicks. The note with the code is lying next to it, in a gray and red toolbox.

Dying Light 2: Safe codes - list of all (10)Dying Light 2: Safe codes - list of all (11)

Open the chests and you will see the envelope with the code. According to the note, it is Pi - 314. Open the safe to get an inhibitor.

3rd code

Dying Light 2: Safe codes - list of all (12)Dying Light 2: Safe codes - list of all (13)

  1. District : Trinity
  2. Important nearby locations: Bazaar
  3. Location: Trading facility
  4. Quest: The First Biomarker

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By starting the side quest The First Biomarker, you will receive a special card for your collection. The walkthrough for this mission can be found on a dedicated page of our guide.

Solving the puzzle gives you a special code that will open the safe: 973.

4th code

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  1. District : Trinity
  2. Important places around : Metro: Holy Trinity
  3. Location: tower in the Bazaar
  4. Quest: not applicable

Dying Light 2: Safe codes - list of all (18)

Dying Light 2: Safe codes - list of all (19)

While exploring the tower in the Bazaar, you will find a safe. You need a code to open it. This protection cannot be removed by force, special skill or lockpicks. Fortunately, the card with the code is lying next to it, hidden behind the poster on the wall

Dying Light 2: Safe codes - list of all (20)

Take out the envelope to learn the code. According to the note, it is 510. After you open the safe, you will receive a recording.

5th code

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  1. District : Garrison
  2. Important places nearby: VNC Tower
  3. Location: flat next to the skyscraper's roof
  4. Quest: not applicable

Dying Light 2: Safe codes - list of all (23)

Dying Light 2: Safe codes - list of all (24)

The memento, which is the code to the safe, is in the VNC Tower, but not at the very top of it. It is best to take the elevator up, then use the grappling hook on the wall and slide down to the open office. You can also just jump, but this can kill you instantly.

The code is 666 and the safe itself is empty.

6th code

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  1. District : Downtown
  2. Important places nearby: Downtown thugs
  3. Location: inside the bandit camp
  4. Quest: not applicable

Dying Light 2: Safe codes - list of all (27)

Dying Light 2: Safe codes - list of all (28)

You will find this code in an envelope on a small wooden table. You need it to open the safe where the inhibitor is hidden. The code is 313.

7th code

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  1. District: Wastelands
  2. Important nearby locations: Dam
  3. Location: safe zone
  4. Quest: not applicable

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The toolbox with the code to the safe is on the scaffolding. Simply climb it to get to the page. The code is 966.

8th code

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  1. District: Saint Paul Island
  2. Important nearby locations: Church of Saint Thomas the Apostle
  3. Location: church tower
  4. Quest: not applicable

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While exploring the church tower, you will find a safe. You need a code to open it. This protection cannot be removed by force, special skill or lockpicks. The paper with the code is on the upper floor, on the roof, next to the stone gargoyle. You have to go out the window, jump on the roof and open the chest with the code.

Dying Light 2: Safe codes - list of all (37)

Dying Light 2: Safe codes - list of all (38)

Open the chests and you will see the envelope with the code. The code is 444. Open the safe to get an inhibitor.

9th code

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  1. District : Quarry End
  2. Important places nearby : GRE CA-01 Anomaly
  3. Location: abandoned flat
  4. Quest: not applicable

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The safe code is hidden in a wicker chest at the foot of the bed. You can easily get to the apartment by jumping inside through a broken window. The code, which requires a little bit of math, is the following: 22 67 66.

10th code

Dying Light 2: Safe codes - list of all (44)Dying Light 2: Safe codes - list of all (45)

  1. District : Downtown
  2. Important places nearby: Power Plant - Downtown
  3. Location: bridge between districts
  4. Quest: not applicable

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The note with the safe code can be found on the table in the middle of the destroyed bridge. You will get there by exploring the area between the districts. This code is 74 17 76.

11th code

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  1. District : New Dawn Park
  2. Important places around : Metro Station: Hayward Square
  3. Location: abandoned building
  4. Quest: not applicable

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You will find the code hidden in a white wardrobe. You can easily reach this room by jumping onto the building's balcony. There are many zombies waiting for you inside. Eliminate them before collecting the code so that they do not interfere with the exploration of the area.

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The code is 10 28 64.

12th code

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  1. District: The Wharf
  2. Important places nearby: Magnolia Windmill
  3. Location: GRE container
  4. Quest: not applicable

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In order to obtain this code, you need to open the container. You will need a GRE key for this. There's no other way to open it. After entering the container, go to the shelf on the far right. There, you will find an envelope with the code.

The code is: 10 10 10

13th code

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  1. District: Saint Paul Island
  2. Important nearby locations: Saint Paul Cathedral
  3. Location: GRE container
  4. Quest: not applicable

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You'll find the envelope on a metal cabinet in a GRE container. You must open the container (with a GRE key) and then look left. You'll see a red envelope on a cabinet above the desk. Pick it up to get the code.

The code is: 85 19 45

14th code

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  1. District: Saint Paul Island
  2. Important places nearby: Spruce Windmill
  3. Location: abandoned flat
  4. Quest: not applicable

Dying Light 2: Safe codes - list of all (65)Dying Light 2: Safe codes - list of all (66)Dying Light 2: Safe codes - list of all (67)

The code envelope is in the safe on a bookcase. Use a lockpick to open it.

The code is: 987

15th code

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  1. District: Newfound Lost Lands
  2. Important places nearby: GRE Anomaly C-A-56
  3. Location: forsaken store
  4. Quest: not applicable

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You can find the safe code in a forsaken store, right under the counter. Reaching it shouldn't be a problem for you. All entrances to the building are open and there aren't many enemies around.

The code is: 459.

Dying Light 2: Safe codes - list of all (2024)

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